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    Tough Guy – Stills

    ToughGuy.002 ToughGuy.027 ToughGuy.052

     

    Zbrush scuplt:
    Face Sculpt 1 Face Sculpt 2 Face Sculpt 3

     

    Face Topology created with ZRemesher
    Face Topology

     

    Skin texture created in Zbrush:
    Face Texture Map Face Texture Map 2

     

    Specular map created in Mari at 16k:
    Face Specular

     

    Secondary specular map created in Mari at 16k:
    Face Secondary Specular

     

    Diffuse  map for the armor created in Mari at 16k:
    Armor Diffuse

     

    Reflection mask for the armor created in Mari at 16k:
    Armor Reflection Map

    • January 07, 2014

    Frames from the animation, done with Maya, Vray, Zbrush. Mari and Nuke.

    This is a small project I did during down time. It started as a skin test, which developed in a full character study.

    • Animating
    • Compositing
    • Directing
    • Fur Grooming
    • Lighting
    • Modelling
    • Supervision
    • Texturing / Shading
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